Saving data and using them


i have build flash game, function collects data user.

later, separately, have build game uses data collected before.

 

i think following way: catch user's data first stage , keep them in xml. emit data xml file use second game.

 

questions:

1. right way? logical?

2. know better way?

3. have extensive experience using ready xml files , never created xml file flash. supposed know it? classes etc?

4. found class can it, opens conversation box that, user can choose file location , name (filereference). can prevent this? mean : want decide on name , file location, without user can control it. possible?

5. given that, i'll have upload file (xml) server, have size limit?

 

 

thank you!

if you're using server save data , want use data previous users in current user's game, saving xml file modest amount of data.  check xml class , urlloader class.

 

in situation, user should not have input on location or name of xml file.

 

if aren't going share data among different users, check sharedobject class.  it's quicker encode.



More discussions in ActionScript 3


adobe

Comments

Popular posts from this blog

how to devide a circle into equal parts

"Could not fill because there are not enough opaque source pixels" - not solved by any other thread

Why can't I change the billing info for my account?