Saving data and using them
i have build flash game, function collects data user.
later, separately, have build game uses data collected before.
i think following way: catch user's data first stage , keep them in xml. emit data xml file use second game.
questions:
1. right way? logical?
2. know better way?
3. have extensive experience using ready xml files , never created xml file flash. supposed know it? classes etc?
4. found class can it, opens conversation box that, user can choose file location , name (filereference). can prevent this? mean : want decide on name , file location, without user can control it. possible?
5. given that, i'll have upload file (xml) server, have size limit?
thank you!
if you're using server save data , want use data previous users in current user's game, saving xml file modest amount of data. check xml class , urlloader class.
in situation, user should not have input on location or name of xml file.
if aren't going share data among different users, check sharedobject class. it's quicker encode.
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